#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
#include "LogoScene.h"
#include "GameScene.h"
#include "SimpleAudioEngine.h"
#include "GameManager.h"

using namespace CocosDenshion;

USING_NS_CC;

AppDelegate::AppDelegate()
{
}

AppDelegate::~AppDelegate()
{
    SimpleAudioEngine::end();
}

bool AppDelegate::applicationDidFinishLaunching()
{

    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();

    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

    // turn on display FPS
    //pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
#ifdef _DEBUG
	 //CCScene *pScene = GameScene::scene();
	CCScene *pScene = LogoScene::scene();
#else
	 CCScene *pScene = LogoScene::scene();
#endif
   
	 GameManager::getInstance()->InitGameData();

    // run
    pDirector->runWithScene(pScene);

	
    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
    CCDirector::sharedDirector()->stopAnimation();

    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
    CCDirector::sharedDirector()->startAnimation();

    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
